# Run the Demo Correctly

Because TextMeshPro is used in MyLocalization's Demo, once you open the MyLocalization Demo scene, Unity will prompt you to import TextMeshPro. If the project doesn't need TextMeshPro, You can delete TextMeshPro after using Demo.

Also add **Using\_TextMeshPro** and **Using\_ResourceLoader** to the Scripting Define Symbols in Player in project Settings.
