Speech Binding Text
Last updated
Last updated
Let's talk about manually associating speech and associated status styles:
Clicking on the language name opens a fold where you can manually add language data.
The following buttons are for inserting voice data and deleting the current voice data:
The following buttons are the copy and paste buttons for voice data:
The three asterisk codes in the figure below associate three pieces of speech data with this language text. If there is a larger amount of voice data then this place will show '***... 'In addition, on the left side of CV PV, there are also the number of bars displaying the speech data.
Edit the actor name. If there is only one piece of voice data, you can not specify the actor name. When playing, use the MyString.GetAnyClip method to get any piece of voice and audio data. Otherwise, specify the actor name and use MyString.GetClip to get the voice and audio data.
Note: If you edit the actor name when the text table is associated with the speaker file, and then the actor name drop-down list is empty, it does not mean that the previously filled actor name is missing. It means that the drop-down list does not provide the actor whose name was previously edited.
Automatically associate voice files. This feature is very useful when there are a lot of voice files. Only correctly named speech data can be correctly and automatically associated to the current text field.
Naming rules for voice files: Actor name + separator + language type ID+ separator + field name.
Where the separator defaults to '^^'. This can be specified in the text table editor, as shown below:
After the audio file is named, select multiple audio files and drag them into any position in the text table editor with the mouse. Then check to see if the associated audio file is correct in the text table editor.