MyLocalization Decument
  • v1.3
    • MyLocalization English Document
      • MyLocalization Data Flow Diagram
      • Quick Start
        • Run the Demo Correctly
        • Preparation
        • Localize Text
        • Localize Texture
        • Localization of Other Types of Resources
      • Load Assets
        • Only Load Resources Corresponding to the Current Language
        • Implement IResLoader interface
        • Enable IResLoader Subclass
        • Convert Resource References Associations to Paths
        • Text Localization Items Do Not Need to Be Loaded with Language Type
      • Edit Text for Localization
        • Basic Operation
        • Automatic Translation
        • Find and Replace
        • Speech Binding Text
        • CSV Table Export and Import
        • Essay on the Importance of Text Table (StringTable)
      • Display and Setter Components
        • Correspondence between Setter Components and Display Components
        • RTL (Right To Left) Related Settings
        • Dynamic Splicing of Localized Text
        • Quickly create and modify localized field text using properties of MyString
    • MyLocalization 中文文档
      • MyLocalization 数据流程图
      • 快速开始
        • 正确运行 Demo
        • 准备工作
        • 文本本地化
        • 图片本地化
        • 其他资源的本地化
      • 加载当前语言资源
        • 只加载当前语言对应的资源
        • 实现 IResLoader 接口
        • 启用 IResLoader 子类
        • 将资源引用关联转为路径
        • 文本的本地化项不能随语言类型加载
      • 编辑文本表
        • 基本操作
        • 自动翻译
        • 搜索与替换
        • 语音绑定文字
        • CSV表格导出与导入
        • 使用 MyString 的属性快速创建和修改本地化字段文本
      • 一切准备都为了Setter组件实现本地化
        • Setter 组件与显示组件的对应关系
        • RTL (Right To Left)相关设置
        • 动态拼接本地化文本
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  1. v1.3
  2. MyLocalization English Document
  3. Load Assets

Enable IResLoader Subclass

MyLocalization needs to load resources or transform resource paths in both Unity Editor mode and game runtime mode, so the IResLoader subclass needs to be assigned to MyLocalization at two points:

C# code needs to be assigned immediately after compiling

The game needs to be assigned as soon as it starts

C # code is compiled, calls the add UnityEditor. Callbacks. DidReloadScripts label method. For example, the AutoAssign method in the ResourceLoader:

#if UNITY_EDITOR && Using_ResourceLoader
    [UnityEditor.Callbacks.DidReloadScripts(200)]
    public static void AutoAssign() {
        LocalizationSetting.loader = new ResourceLoader();
    }
#endifc

Use this code to add similar code to the subnon-static classes that the user implements the IResLoader interface.

Game has just started, in a certain immediately executes the MonoBehaviour class Awake method to LocalizationSetting. Loader = new XXXLoader (); (Refer to the Demo ReLoaderSetter.cs class writing and use also line)

(Adjust the code order if necessary, moving the assigned classes closer to the top.)

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Last updated 2 years ago