Localize Texture
Last updated
Last updated
Go to the LocalizationSetting component in your current scene, look at the Texture TAB under the localization container and find the localization items list below. If it doesn't have a + button on the right, You need to click on the list of localized items or the right arrow. As shown below:
Click the + button to create a new localization item TextureLeaf. Name the new TextureLeaf: 'TestTextureField1' and drag in the image resources for each language:
Create a new Ugui RawImage object, attach the Setter component: TextureLeafSetter to it, and select the localization item TextureLeaf TestTextureField1 from the localization item property drop-down menu.
Click the button on the TextureLeafSetter component: Set to the display component or switch languages to test the display. If it works as expected, the localization was successful.
Note: We did not set the image corresponding to the Arabic language, but when switching the language test, the current language will be changed to Arabic, and then the image displayed in RawImage is corresponding to the simplified Chinese image. This is not an error, but because when the Setter cannot find the resource corresponding to the current language, The image corresponding to the default language type is fetched, because the default language type set in the current LocalizationSetting is Simplified Chinese. When you change the default language to English and switch to Arabic, the Setter component will find the image resource in English.
Note: When we use a localization item in the Setter component, the field name of the localization item is automatically locked. The field name of the localization item is automatically locked to indicate that the localization item may be in use. Please do not change the field name. There are also two cases where the field name is locked when the field is not referenced:
All game objects that are using this localization item are deleted, and the name of this field does not automatically release the lock state.
Click the lock icon to manually lock the name of the newly created localization item.